Timeline
Choose when you enter the Gu world
First Timeline
+150 CP
Born November 11th, same time as Fang Yuan. Spectral Soul succeeds, Spring Autumn Cicada never refined. Fang Yuan becomes a demonic powerhouse with blood deity.
Second Timeline (Canon)
Free
Born same time as Fang Yuan's first life. His will travels 500 years back before awakening ceremony. Heaven's will protects him from lethal attempts.
Alternative Timeline
+300 CP
You ARE Fang Yuan - he never transmigrates. No Spring Autumn Cicada, but all other benefits. Skip race, location, appearance. Will Spectral Soul dominate? Will you destroy Fate Gu?
Extra Preparation
Extra Prep Time
-50 CP
Additional 20 years of preparation time (not available for Alternative Timeline)
Innate Traits
Race
Random Race
+300 CP
Born as random race - variant or normal human. All up to luck.
Variant Human
+150 CP
Choose any variant human. If dragonman, you start your own bloodline as ancestor, immune to Duke Long's extermination move.
Human
Free
Safe choice. Though nothing is truly safe in the Gu world.
Sex
Choose Sex
Free
Choose which sex you are born as.
Random Sex
+50 CP
Randomly determined.
Appearance
Extremely Unattractive
+50 CP
Extremely ugly appearance - enough to ruin someone's day.
Average Appearance
Free
Extremely average appearance.
Extremely Attractive
-50 CP
Extremely attractive - people subconsciously treat you better.
Special Traits
Eidetic Memory
-50 CP
Perfect memory. Can forget if desired. Natural human path Dao marks imitating wisdom path.
Innate Strength
-50 CP
Break fingers as baby, strength of many men as adult. Human path Dao marks imitating strength path.
Transhumanist
-200 CP
Human Path Dao Marks inscribe into you. Cannot lose sense of self or humanity. Extreme mental resistance. Enables permanent beast transformation, dream realm immersion, etc.
Location & Status
Choose your birthplace and social standing
Clan Tier
Mortal Village
+150 CP
You and one parent are the only Gu masters.
Mid-tier Clan
+50 CP
Respectable clan with resources.
High-tier Clan
-50 CP
Powerful clan with significant influence.
Super Clan
-100 CP
One of the dominant forces in the region.
Clan Status
Status options depend on clan tier selected
Special Birth
Customized Child of Immortal Expert
-400 CP
Singular offspring of two rank 6 Immortals. Design their personalities, choose location/clan. Each has rank 6 immortal gu and grandmaster attainment.
Aptitude
Your cultivation talent - dictates mortal life trajectory
Random Aptitude
+150 CP
Roll the dice on your talent.
D-Grade (20%-39%)
+50 CP
Poor aptitude.
C-Grade (40%-59%)
Free
Average aptitude.
B-Grade (60%-79%)
-50 CP
Above average aptitude.
A-Grade (80%-99%)
-100 CP
Exceptional aptitude.
Ten Extreme Physique
-150 CP
Choose your physique. 2x attainment growth in its path.
Custom Extreme Physique
-250 CP
Choose two paths (not Heaven). Innately connected with Dao Marks. 2x attainment growth in both paths.
Luck
Lifelong, near-immutable luck modifications (only peak rank 8 can alter)
Nemesis Luck
+250 CP
At each rank, find mortal enemy. Unusually strong for their rank. New nemesis appears after killing or surpassing by whole rank (1 year delay).
Horizon Graveyard Luck
+200 CP
Everyone around you suffers falling luck. Allies, family - all eventually doomed.
Peach-blossom Luck
-50 CP
Very good luck with opposite sex. More receptive to advances, prepared to help. Less effective on higher ranks but still noticeable.
Platinum Luck
-100 CP
Stumble upon commercial opportunities, especially auctions. Buy low, sell high.
Dog Shit Luck
-200 CP
Greatly improved luck, as if by rank 6 Dog Shit Luck.
Fortune Rivalling Heaven
-400 CP
Ma Hong Yun tier fortune. Natural understanding of luck, 2x attainment growth in luck path.
Soul Foundation
Must buy each lower level to get specific foundation. Body gains necessary Dao marks.
Ten Thousand Man Soul
-50 CP
Rank 5 expert soul. Super force clan leader with resources: 30 years normally, 20 with special methods.
Hundred Thousand Man Soul
-100 CP
Rank 6 immortal who spent great effort strengthening soul. Requires Ten Thousand Man Soul.
One Million Man Soul
-100 CP
Great expert in soul-benefiting paths (refinement, wisdom, enslavement). Higher causes detrimental Dao mark interference. Requires Hundred Thousand Man Soul.
Ten Million Man Soul
-100 CP
Soul path immortal level. Dao mark interference detrimental to other paths unless bypassed. Natural understanding, 2x soul path attainment growth. Requires One Million Man Soul.
Attainment
Path expertise gained through practice. Grandmaster: max 4 paths. Great Grandmaster: max 2 paths.
Master: Decades to achieve. Uncanny intuition. Unlimited purchases.
Grandmaster: Once-in-century genius level. Mimic other paths, create immortal killer moves with immortal materials. High-grade blessed land human Qi. Max 4 paths.
Great Grandmaster: Rank 8 expert level. Easily create new mortal Gu recipes. Utilize natural Dao marks. Max 2 paths.
Grab Bag Perks
Minor but useful perks bundled together
3 Grab Bag Perks
-50 CP
5 Grab Bag Perks
-100 CP
7 Grab Bag Perks
-150 CP
10 Grab Bag Perks
-200 CP
Select Your Perks (0/0)
Reading Materials
Popup window with Reverend Insanity novel and wiki. Only you can read it.
Gu Professor
Always know if an immortal Gu exists or not.
Polyglot
Speak and read every region's language.
Thousand Man Soul
Born with 1,000 man soul. Control 100,000+ beasts with enslavement. Beat all but rank 5 in soul battles.
Otherworldly Dao
Choose which otherworldly Dao mark your soul comes with.
Settra
Slavery Gu (any rank) does not work on you.
Change Will
Change an ideal of yourself to better fit Gu world.
Memories
Before birth, gain memories of mortal whole life uninvolved with Gu Masters.
Instant Success
Dao-marking Gu (Black Boar, Iron Bone, etc.) show full effects immediately and painlessly, no primeval essence needed to activate.
Mutated Soul
Choose mutated soul type (e.g., wolfman soul - stronger controlling wolves).
Flying Master
Master-level attainment in flying.
Secret Manuals
3 secret manuals for non-aperture cultivation (minor compared to Gu cultivation).
Tier 1 Perks
Primeval Wealth
-50 CP (Repeatable)
Rank 4 Primeval Elder Gu with 10 million primeval stones. Equivalent to mid-sized clan wealth.
Gu Set
-50 CP (Repeatable)
Choose 10 Gu worms of same path (rank 1-5). Manifest in aperture. Instantly refinable to higher ranks up to rank 5.
Close Combat Master
-50 CP
Battle genius. Mastered Krav Maga, Boxing, BJJ, Grappling, Muay Thai. Master proficiency: longsword, rapier, axe, polearm.
Mortal Recipes
-50 CP (Repeatable)
Select 10 mortal Gu, gain rank 1-5 recipes. Uses modern materials.
Inhuman Transformations
-50 CP
When transforming to beastly form, automatically control body as if born in that form.
Flying Grandmaster
-50 CP
Grandmaster flying proficiency. Even renowned geniuses achieve quasi-grandmaster at most.
Longevity
-50 CP
Hundred-year lifespan Gu. Extend lifespan or reserve for other purposes.
Tier 2 Perks
Dual Dao
-100 CP (-50 CP with Custom Extreme Physique)
Choose two paths - they don't interfere with each other.
Variant Dao
-100 CP (Requires variant human)
Great grandmaster in race's path (dragonman→enslavement, etc.). Doesn't count toward limit. 2x attainment growth.
Second Aperture
-100 CP
Awaken second aperture when chosen. Functions as rank 6 Second Aperture Gu - no rank restriction.
Superior Gu Set
-100 CP (Max 2)
Pick 10 Gu worms (up to rank 5). Never need feeding. Instantly refinable to higher ranks.
Immortal Recipes
-100 CP
Choose 10 Gu worms. Obtain rank 1-9 recipes for each. Uses current era materials (exotic/extinct but existing allowed for high ranks).
Born Dao
-100 CP (Once per path)
Born with 50 Dao Marks in chosen path. Body modified to withstand.
Experience
-100 CP
Before birth, experience random Gu master's life (demonic/righteous/lone - your choice). Ends after reaching rank 6 and dying. Alternative timeline: experience Fang Yuan's first life.
Growth
-100 CP (Once per path)
Choose path. 2x attainment growth in it.
Great Love
-100 CP
Grandmaster in social manipulation, reading people, manipulating agreements, expressing false sincerity.
Tier 3 Perks
Vital Gu
-150 CP
Vital Gu + 2 others guaranteed to advance to rank 6. Can refine additional rank 6 immortal Gu for each great grandmaster path.
Great Era Inheritance
-150 CP
Rank 6 immortal inheritance (rank 1 to peak rank 6). 500 years ahead - great era path like weapon/pill/etc. Includes advanced Gu recipes and killer moves.
Reinforced Physique
-150 CP (Requires extreme physique)
No downsides from extreme physique. Ascension on high end of normal - relatively tame. Afterwards Heaven's Will won't hold back.
Auto Balancer
-150 CP
Heaven, Earth, Human Qi automatically balanced during immortal ascension. Guaranteed pass.
Tier 4 Perks
Clone
-250 CP
After aperture awakening, create clone anytime. Choose if clone shares perks/attainment.
Servant of Heaven
-250 CP
Heaven's Will ally. Fortuitous encounters more likely, easier tribulations. 2x heaven attainment growth. Lose power if betray Heaven.
Hidden Danger
-200 CP
At will: suppress aura to nothing or pretend multiple ranks lower. Killer moves won't reveal aura if concealed.
Life and Death Aperture
-200 CP
Upon immortal ascension, gain life-death aperture. Half-strength tribulations, same Dao marks. Guaranteed high-grade blessed land (super-grade with extreme physique).
Dao Carver
-300 CP
2x Dao marks from any source. Heaven's Will ignores this for tribulations. Peak rank 8 or pseudo-venerable prospects.
Anti-Divination
-300 CP
Rank 9 perpetual killer move (choose path). Only rank 9 wisdom path with rank 9 Gu can deduce you. Deductions fail or obfuscated. Toggleable.
Rank 8 Inheritance
-250 CP
Rank 8 inheritance (1-2 paths, not heaven). Optional great era. Choose 2 specializations (4 if single path). Peak mortal killer moves, immortal versions. No Gu worms included. Smooth cultivation start to finish.
Pocket Paradise
-300 CP
Portable blessed land orb (7,000m², 40x time). Choose path. Controlled land spirit, 50 immortal essence stones/year. No tribulations. Movable between regions.
Tier 5 Perks
Each additional Tier 5 perk after first costs +200 CP extra
Small Dream Immortal Venerable
-150 CP
Master attainment in every path. Uncanny intuitions about Gu world. No restrictions on grandmaster/great grandmaster purchases. Attainment cost halved.
Gu Maps
-200 CP
Perfect map of entire Gu world in head (projectable 3D hologram). Resources, inheritances, blessed lands, demographics, infrastructure, beast territory. Updates yearly.
Prodigy
-200 CP
Choose path: great grandmaster attainment, 4x attainment growth, talent to reach supreme grandmaster naturally. Doesn't count toward limit.
Legendary Expert
-350 CP
Quasi-supreme grandmaster in chosen path. Undisputed expert alive today. Still need great effort to reach supreme grandmaster.
Vital Gu Extension
-150 CP
Choose any Gu (except SAC). Becomes additional Vital Gu. Accompanies soul, manifests at rank 1. Advances to rank 9 automatically.
Path Founder
-200 CP
Create own path. Start at master, 2x attainment growth, supreme grandmaster potential. Hard to counter but not dream-path utility. Must have origin, 2 strengths, 1 weakness.
Venerable Inheritances
May only choose ONE venerable inheritance
Primordial Origin
-350 CP
Base lifespan x10. Life-extension methods 2x effectiveness. Immune to lifespan drain.
Star Constellation
-500 CP
All attainment gains x2. Mental energy costs halved.
Limitless
-300 CP
3x Dao marks from any source (stacks with Dao Carver). Heaven's Will ignores for tribulations.
Reckless Savage
-400 CP
Transfer true meaning to/from others at will. Force 'consent', take attainments from captured souls (slowly from prisoners). Only gain if they have more than you.
Genesis Lotus
-200 CP
Store primeval/immortal essence in aperture 'bank'. Easier mortal cultivation. 10% annual interest (aperture world time).
Thieving Heaven
-400 CP
Complete venerable inheritance (Triple Qi Retraction/Star Constellation Chessboard/Heaven-Earth Luck). Associated immortal Gu at rank 6. Disrupts canon. Unpredictable consequences.
Red Lotus
-250 CP
One save slot. Upon death/activation, will travels back to designated point. Save slot disappears.
Giant Sun
-150 CP
Receive all Luck category options for free.
Spectral Soul
-150 CP
Unbreakable will to win. Ignore all pain, despair, negative emotions. Soul path reinforcement/growth/pacification effects 2x effective.
Paradise Earth
-500 CP
Born with 250 unrestrained heavenly Dao Marks. Body modified to withstand.
Great Dream
-200 CP
Reach supreme grandmaster via dream realms. 2x dream path attainment gain.
Heaven Refining
-500 CP
All your Dao marks are non-conflicting.
Premium Gu Worms
Special Immortal Gu transcending Gu world limits. Venerable masterpieces. Great grandmaster attainment needed past rank 6. No feeding for 30 years. Fit mortal apertures. Cannot be chosen from other perks.
Break Dream
-150 CP (Dream Path)
Destroys dream realms, counters dream path entities. Ideal vs dream path moves, tribulations, enemies hiding in dream realms.
Master of Gu
-250 CP (Human Path)
Complete Reverend Insanity narrative including unwritten chapters/side stories. Carves human path Dao marks (scales with rank). Uses mental energy only.
Path to Victory
-350 CP (Wisdom Path)
Create optimal step-by-step plans accounting for unknown factors. Rank 6 accounts for rank 6 entities and below. Uses mental energy/thoughts, not essence. Mortal-usable for smaller plans. Can brute-force immortal Gu recipes.
Tribulation
-250 CP (Heaven Path)
Causes random tribulations against targets (immortal/object/beast). Frequent use angers Heaven's Will, causing disfavor. Rank 6: earthly tribulations (5% heavenly). Rank 7: heavenly (5% grand). Target gains Dao marks if survives.
Chaos Flame Gu
-200 CP (Fire/Human, Consumable)
Human path Dao Mark flame attached to soul. Summonable/manipulable weapon using mental/physical energy (not lifespan). Strength depends on body/soul. Nurtures body/soul when not manifested. Splittable to willing individuals (mortals included). Strengthening feeds back to original user.
Universal Solvent Gu
-200 CP (Water/Refinement)
Creates refinement water. Materials placed inside stripped of Dao marks until saturated. Dao marks broken into pseudo-mark soup. Affects materials at Gu rank or below. Saturated water replaces equivalent Dao mark materials in refining.
Self Oppression Gu
-150 CP (Enslavement)
Enslaved entities burden own souls with enslavement cost instead of you. Maintain control.
Heaven's on Central Time
-150 CP (Time, Consumable)
In immortal aperture, tribulation timing determined by central continent time instead of internal aperture time.
Mobile Formation Immortal Gu
-150 CP (Formation)
Adding to formation allows user to move formation freely.
Innate Strength Immortal Gu
-150 CP (Strength/Transformation)
Gain innate strength of creature transformed into.
Human Strength Gu
-100 CP (Human/Strength, Reusable)
Once used, Gu Master gains strength of 25 human men permanently.
Partial Transformation Immortal Gu
-150 CP (Transformation/Rule)
Combine best features from different creature transformations into one.
Human Vessel Gu
-200 CP (Human, Reusable)
Once used, Gu Master better withstands Dao marks with reduced conflict between Dao marks.
Dang Hun Gu
-200 CP (Soul, Reusable)
Expends soul foundation to create Guts Gu (worse rate than Dang Hun Mountain). Uses soul foundation instead of primeval essence.
Missions
Complete within 300 years of central continent time OR explode and die. Spectral Soul eats your soul. Heaven's Will foils rival methods. No escape. Choose wisely.
Traditional
+100 CP
Create inheritance and suitable inheritance ground with trials/requirements.
Paradise
+100 CP
Enter Grotto-Heaven Blue Dragon Whale at least once.
Problem? KILL!
+150 CP
Destroy a super force. Must make it cease to exist (don't have to kill all members).
Founding Ancestor
+150 CP
Create super force (clan/sect/other). Must nurture at least one immortal besides yourself.
Secluded Domain
+200 CP
Obtain and own secluded domain of heaven and earth for one month.
Supreme Inheritance
+200 CP
Obtain complete true inheritance of any venerable (Thieving Heaven's 3 refinements doesn't count, nor does perk).
Homewrecker
+300 CP
Destroy 88 True Yang building with YOUR direct involvement. Fail if destroyed without you.
Heavenly Court
+600 CP
Join Heavenly Court, loyally serve its interests. Do what's best for Heavenly Court (don't have to save Fate Gu).
David and Goliath
+150 CP
As mortal: defeat cultivator 3 ranks above OR defeat rank 6 immortal. As immortal: defeat Gu Immortal one rank above.
Eliminate Feng Jin Huang
+100 CP
Personally kill Feng Jin Huang. Fail if killed without your direct involvement.
Eliminate Dao Guardian
+100 CP
Personally kill a Dao Guardian. Fail if killed without your direct involvement.
Drawbacks
Cannot take same drawback twice. Drawbacks overwrite other character creator options.
No Spoilers
+50 CP
Cannot share Reverend Insanity contents with anyone.
Dao Monogamous
+100 CP
Other paths interfere 2x more with vital Gu path. Cannot pick with Dual Dao.
Un-undead
+100 CP
Cannot become zombie. No fail-safe. Must pay price for Light of Wisdom.
True to Your Word
+100 CP
Never break alliance agreements. Contract/alliance Dao marks never forcefully removable. Careful what you sign, insist on time limits.
Like a Mistress
+150 CP
Owned Gu worms need 3x food to be properly fed.
Halved Lifespan
+200 CP
Lifespan halved (human: 50 years). Life-extension methods only half effective.
Dao Dunce
+300 CP
Cannot increase attainment beyond what you buy in character creator.
Indivisible
+300 CP
Cannot create clones. Others cannot clone you either. May still create external wills.
Of This World
+300 CP
Soul and body are of Gu world. Only memories from Earth. Lose otherworldly soul and Dao marks.
Truthbound
+250 CP
Cannot knowingly lie. Cannot avoid answering questions (growing debilitating pain until answered). May be misleading/deceptive.
Defy Reality
+250 CP
Cannot knowingly tell truth. With Truthbound: never speak/write/use Gu for words (no pain for lying). Use pictures/expressions/gestures.
Clichéd Daoist
+100 CP
Run into xianxia literary conventions (often subverted). Glance at jade beauty? Courting death! Ready for battle in restaurants.
Enemy - Fang Yuan
+100 CP (Second timeline only)
Fang Yuan knows your powers/exploits, plans to exploit you. Has venerable support. Complications if razing Gu Yue clan before birth (not impossible).
Enemy – Shadow Sect
+200 CP
Shadow Sect tries to kill you after drawing attention or becoming immortal. Initially indirect (Zombie Alliance/Defy), escalates if powerful or compromising plans.
Enemy – Heavenly Court
+200 CP
After becoming immortal, Heavenly Court concludes you're enemy of Heaven's Will. Wisdom path experts track you, make calculated assassinations. Quick reaction if drawing attention.
Principled Protagonist
+250 CP
Cannot take demonic actions (Gu World AND Earth view). No Geneva Convention violations. No sneak attacks.
Lone Cultivator
+250 CP
Never ally with anyone longer than 24 hours (combat or cultivation). Can live with parents/lovers if no cultivation aid given/received.
Filial Promise
+300 CP
May not attack human or variant human with intent to kill.