Reverend Insanity CYOA

Shape your destiny in the Gu World

Thanks to GashGrunt for all the options in this CYOA

Select Your Difficulty

Venerable

10,000 CP

God mode - Experience ultimate power

Easy

2,500 CP

Favorable start with extra resources

Normal

1,000 CP

Balanced challenge

Hard

500 CP

Brutal difficulty for veterans

Timeline

Choose when you enter the Gu world

First Timeline

+150 CP

Born November 11th, same time as Fang Yuan. Spectral Soul succeeds, Spring Autumn Cicada never refined. Fang Yuan becomes a demonic powerhouse with blood deity.

Second Timeline (Canon)

Free

Born same time as Fang Yuan's first life. His will travels 500 years back before awakening ceremony. Heaven's will protects him from lethal attempts.

Alternative Timeline

+300 CP

You ARE Fang Yuan - he never transmigrates. No Spring Autumn Cicada, but all other benefits. Skip race, location, appearance. Will Spectral Soul dominate? Will you destroy Fate Gu?

Extra Preparation

Extra Prep Time

-50 CP

Additional 20 years of preparation time (not available for Alternative Timeline)

Innate Traits

Race

Random Race

+300 CP

Born as random race - variant or normal human. All up to luck.

Variant Human

+150 CP

Choose any variant human. If dragonman, you start your own bloodline as ancestor, immune to Duke Long's extermination move.

Human

Free

Safe choice. Though nothing is truly safe in the Gu world.

Sex

Choose Sex

Free

Choose which sex you are born as.

Random Sex

+50 CP

Randomly determined.

Appearance

Extremely Unattractive

+50 CP

Extremely ugly appearance - enough to ruin someone's day.

Average Appearance

Free

Extremely average appearance.

Extremely Attractive

-50 CP

Extremely attractive - people subconsciously treat you better.

Special Traits

Eidetic Memory

-50 CP

Perfect memory. Can forget if desired. Natural human path Dao marks imitating wisdom path.

Innate Strength

-50 CP

Break fingers as baby, strength of many men as adult. Human path Dao marks imitating strength path.

Transhumanist

-200 CP

Human Path Dao Marks inscribe into you. Cannot lose sense of self or humanity. Extreme mental resistance. Enables permanent beast transformation, dream realm immersion, etc.

Location & Status

Choose your birthplace and social standing

Clan Tier

Mortal Village

+150 CP

You and one parent are the only Gu masters.

Mid-tier Clan

+50 CP

Respectable clan with resources.

High-tier Clan

-50 CP

Powerful clan with significant influence.

Super Clan

-100 CP

One of the dominant forces in the region.

Clan Status

Status options depend on clan tier selected

Special Birth

Customized Child of Immortal Expert

-400 CP

Singular offspring of two rank 6 Immortals. Design their personalities, choose location/clan. Each has rank 6 immortal gu and grandmaster attainment.

Aptitude

Your cultivation talent - dictates mortal life trajectory

Random Aptitude

+150 CP

Roll the dice on your talent.

D-Grade (20%-39%)

+50 CP

Poor aptitude.

C-Grade (40%-59%)

Free

Average aptitude.

B-Grade (60%-79%)

-50 CP

Above average aptitude.

A-Grade (80%-99%)

-100 CP

Exceptional aptitude.

Ten Extreme Physique

-150 CP

Choose your physique. 2x attainment growth in its path.

Custom Extreme Physique

-250 CP

Choose two paths (not Heaven). Innately connected with Dao Marks. 2x attainment growth in both paths.

Luck

Lifelong, near-immutable luck modifications (only peak rank 8 can alter)

Nemesis Luck

+250 CP

At each rank, find mortal enemy. Unusually strong for their rank. New nemesis appears after killing or surpassing by whole rank (1 year delay).

Horizon Graveyard Luck

+200 CP

Everyone around you suffers falling luck. Allies, family - all eventually doomed.

Peach-blossom Luck

-50 CP

Very good luck with opposite sex. More receptive to advances, prepared to help. Less effective on higher ranks but still noticeable.

Platinum Luck

-100 CP

Stumble upon commercial opportunities, especially auctions. Buy low, sell high.

Dog Shit Luck

-200 CP

Greatly improved luck, as if by rank 6 Dog Shit Luck.

Fortune Rivalling Heaven

-400 CP

Ma Hong Yun tier fortune. Natural understanding of luck, 2x attainment growth in luck path.

Soul Foundation

Must buy each lower level to get specific foundation. Body gains necessary Dao marks.

Ten Thousand Man Soul

-50 CP

Rank 5 expert soul. Super force clan leader with resources: 30 years normally, 20 with special methods.

Hundred Thousand Man Soul

-100 CP

Rank 6 immortal who spent great effort strengthening soul. Requires Ten Thousand Man Soul.

One Million Man Soul

-100 CP

Great expert in soul-benefiting paths (refinement, wisdom, enslavement). Higher causes detrimental Dao mark interference. Requires Hundred Thousand Man Soul.

Ten Million Man Soul

-100 CP

Soul path immortal level. Dao mark interference detrimental to other paths unless bypassed. Natural understanding, 2x soul path attainment growth. Requires One Million Man Soul.

Attainment

Path expertise gained through practice. Grandmaster: max 4 paths. Great Grandmaster: max 2 paths.

Master: Decades to achieve. Uncanny intuition. Unlimited purchases.

Grandmaster: Once-in-century genius level. Mimic other paths, create immortal killer moves with immortal materials. High-grade blessed land human Qi. Max 4 paths.

Great Grandmaster: Rank 8 expert level. Easily create new mortal Gu recipes. Utilize natural Dao marks. Max 2 paths.

Grab Bag Perks

Minor but useful perks bundled together

3 Grab Bag Perks

-50 CP

5 Grab Bag Perks

-100 CP

7 Grab Bag Perks

-150 CP

10 Grab Bag Perks

-200 CP

Tier 1 Perks

Primeval Wealth

-50 CP (Repeatable)

Rank 4 Primeval Elder Gu with 10 million primeval stones. Equivalent to mid-sized clan wealth.

Gu Set

-50 CP (Repeatable)

Choose 10 Gu worms of same path (rank 1-5). Manifest in aperture. Instantly refinable to higher ranks up to rank 5.

Close Combat Master

-50 CP

Battle genius. Mastered Krav Maga, Boxing, BJJ, Grappling, Muay Thai. Master proficiency: longsword, rapier, axe, polearm.

Mortal Recipes

-50 CP (Repeatable)

Select 10 mortal Gu, gain rank 1-5 recipes. Uses modern materials.

Inhuman Transformations

-50 CP

When transforming to beastly form, automatically control body as if born in that form.

Flying Grandmaster

-50 CP

Grandmaster flying proficiency. Even renowned geniuses achieve quasi-grandmaster at most.

Longevity

-50 CP

Hundred-year lifespan Gu. Extend lifespan or reserve for other purposes.

Tier 2 Perks

Dual Dao

-100 CP (-50 CP with Custom Extreme Physique)

Choose two paths - they don't interfere with each other.

Variant Dao

-100 CP (Requires variant human)

Great grandmaster in race's path (dragonman→enslavement, etc.). Doesn't count toward limit. 2x attainment growth.

Second Aperture

-100 CP

Awaken second aperture when chosen. Functions as rank 6 Second Aperture Gu - no rank restriction.

Superior Gu Set

-100 CP (Max 2)

Pick 10 Gu worms (up to rank 5). Never need feeding. Instantly refinable to higher ranks.

Immortal Recipes

-100 CP

Choose 10 Gu worms. Obtain rank 1-9 recipes for each. Uses current era materials (exotic/extinct but existing allowed for high ranks).

Born Dao

-100 CP (Once per path)

Born with 50 Dao Marks in chosen path. Body modified to withstand.

Experience

-100 CP

Before birth, experience random Gu master's life (demonic/righteous/lone - your choice). Ends after reaching rank 6 and dying. Alternative timeline: experience Fang Yuan's first life.

Growth

-100 CP (Once per path)

Choose path. 2x attainment growth in it.

Great Love

-100 CP

Grandmaster in social manipulation, reading people, manipulating agreements, expressing false sincerity.

Tier 3 Perks

Vital Gu

-150 CP

Vital Gu + 2 others guaranteed to advance to rank 6. Can refine additional rank 6 immortal Gu for each great grandmaster path.

Great Era Inheritance

-150 CP

Rank 6 immortal inheritance (rank 1 to peak rank 6). 500 years ahead - great era path like weapon/pill/etc. Includes advanced Gu recipes and killer moves.

Reinforced Physique

-150 CP (Requires extreme physique)

No downsides from extreme physique. Ascension on high end of normal - relatively tame. Afterwards Heaven's Will won't hold back.

Auto Balancer

-150 CP

Heaven, Earth, Human Qi automatically balanced during immortal ascension. Guaranteed pass.

Tier 4 Perks

Clone

-250 CP

After aperture awakening, create clone anytime. Choose if clone shares perks/attainment.

Servant of Heaven

-250 CP

Heaven's Will ally. Fortuitous encounters more likely, easier tribulations. 2x heaven attainment growth. Lose power if betray Heaven.

Hidden Danger

-200 CP

At will: suppress aura to nothing or pretend multiple ranks lower. Killer moves won't reveal aura if concealed.

Life and Death Aperture

-200 CP

Upon immortal ascension, gain life-death aperture. Half-strength tribulations, same Dao marks. Guaranteed high-grade blessed land (super-grade with extreme physique).

Dao Carver

-300 CP

2x Dao marks from any source. Heaven's Will ignores this for tribulations. Peak rank 8 or pseudo-venerable prospects.

Anti-Divination

-300 CP

Rank 9 perpetual killer move (choose path). Only rank 9 wisdom path with rank 9 Gu can deduce you. Deductions fail or obfuscated. Toggleable.

Rank 8 Inheritance

-250 CP

Rank 8 inheritance (1-2 paths, not heaven). Optional great era. Choose 2 specializations (4 if single path). Peak mortal killer moves, immortal versions. No Gu worms included. Smooth cultivation start to finish.

Pocket Paradise

-300 CP

Portable blessed land orb (7,000m², 40x time). Choose path. Controlled land spirit, 50 immortal essence stones/year. No tribulations. Movable between regions.

Tier 5 Perks

Each additional Tier 5 perk after first costs +200 CP extra

Small Dream Immortal Venerable

-150 CP

Master attainment in every path. Uncanny intuitions about Gu world. No restrictions on grandmaster/great grandmaster purchases. Attainment cost halved.

Gu Maps

-200 CP

Perfect map of entire Gu world in head (projectable 3D hologram). Resources, inheritances, blessed lands, demographics, infrastructure, beast territory. Updates yearly.

Prodigy

-200 CP

Choose path: great grandmaster attainment, 4x attainment growth, talent to reach supreme grandmaster naturally. Doesn't count toward limit.

Legendary Expert

-350 CP

Quasi-supreme grandmaster in chosen path. Undisputed expert alive today. Still need great effort to reach supreme grandmaster.

Vital Gu Extension

-150 CP

Choose any Gu (except SAC). Becomes additional Vital Gu. Accompanies soul, manifests at rank 1. Advances to rank 9 automatically.

Path Founder

-200 CP

Create own path. Start at master, 2x attainment growth, supreme grandmaster potential. Hard to counter but not dream-path utility. Must have origin, 2 strengths, 1 weakness.

Venerable Inheritances

May only choose ONE venerable inheritance

Primordial Origin

-350 CP

Base lifespan x10. Life-extension methods 2x effectiveness. Immune to lifespan drain.

Star Constellation

-500 CP

All attainment gains x2. Mental energy costs halved.

Limitless

-300 CP

3x Dao marks from any source (stacks with Dao Carver). Heaven's Will ignores for tribulations.

Reckless Savage

-400 CP

Transfer true meaning to/from others at will. Force 'consent', take attainments from captured souls (slowly from prisoners). Only gain if they have more than you.

Genesis Lotus

-200 CP

Store primeval/immortal essence in aperture 'bank'. Easier mortal cultivation. 10% annual interest (aperture world time).

Thieving Heaven

-400 CP

Complete venerable inheritance (Triple Qi Retraction/Star Constellation Chessboard/Heaven-Earth Luck). Associated immortal Gu at rank 6. Disrupts canon. Unpredictable consequences.

Red Lotus

-250 CP

One save slot. Upon death/activation, will travels back to designated point. Save slot disappears.

Giant Sun

-150 CP

Receive all Luck category options for free.

Spectral Soul

-150 CP

Unbreakable will to win. Ignore all pain, despair, negative emotions. Soul path reinforcement/growth/pacification effects 2x effective.

Paradise Earth

-500 CP

Born with 250 unrestrained heavenly Dao Marks. Body modified to withstand.

Great Dream

-200 CP

Reach supreme grandmaster via dream realms. 2x dream path attainment gain.

Heaven Refining

-500 CP

All your Dao marks are non-conflicting.

Premium Gu Worms

Special Immortal Gu transcending Gu world limits. Venerable masterpieces. Great grandmaster attainment needed past rank 6. No feeding for 30 years. Fit mortal apertures. Cannot be chosen from other perks.

Break Dream

-150 CP (Dream Path)

Destroys dream realms, counters dream path entities. Ideal vs dream path moves, tribulations, enemies hiding in dream realms.

Master of Gu

-250 CP (Human Path)

Complete Reverend Insanity narrative including unwritten chapters/side stories. Carves human path Dao marks (scales with rank). Uses mental energy only.

Path to Victory

-350 CP (Wisdom Path)

Create optimal step-by-step plans accounting for unknown factors. Rank 6 accounts for rank 6 entities and below. Uses mental energy/thoughts, not essence. Mortal-usable for smaller plans. Can brute-force immortal Gu recipes.

Tribulation

-250 CP (Heaven Path)

Causes random tribulations against targets (immortal/object/beast). Frequent use angers Heaven's Will, causing disfavor. Rank 6: earthly tribulations (5% heavenly). Rank 7: heavenly (5% grand). Target gains Dao marks if survives.

Chaos Flame Gu

-200 CP (Fire/Human, Consumable)

Human path Dao Mark flame attached to soul. Summonable/manipulable weapon using mental/physical energy (not lifespan). Strength depends on body/soul. Nurtures body/soul when not manifested. Splittable to willing individuals (mortals included). Strengthening feeds back to original user.

Universal Solvent Gu

-200 CP (Water/Refinement)

Creates refinement water. Materials placed inside stripped of Dao marks until saturated. Dao marks broken into pseudo-mark soup. Affects materials at Gu rank or below. Saturated water replaces equivalent Dao mark materials in refining.

Self Oppression Gu

-150 CP (Enslavement)

Enslaved entities burden own souls with enslavement cost instead of you. Maintain control.

Heaven's on Central Time

-150 CP (Time, Consumable)

In immortal aperture, tribulation timing determined by central continent time instead of internal aperture time.

Mobile Formation Immortal Gu

-150 CP (Formation)

Adding to formation allows user to move formation freely.

Innate Strength Immortal Gu

-150 CP (Strength/Transformation)

Gain innate strength of creature transformed into.

Human Strength Gu

-100 CP (Human/Strength, Reusable)

Once used, Gu Master gains strength of 25 human men permanently.

Partial Transformation Immortal Gu

-150 CP (Transformation/Rule)

Combine best features from different creature transformations into one.

Human Vessel Gu

-200 CP (Human, Reusable)

Once used, Gu Master better withstands Dao marks with reduced conflict between Dao marks.

Dang Hun Gu

-200 CP (Soul, Reusable)

Expends soul foundation to create Guts Gu (worse rate than Dang Hun Mountain). Uses soul foundation instead of primeval essence.

Missions

Complete within 300 years of central continent time OR explode and die. Spectral Soul eats your soul. Heaven's Will foils rival methods. No escape. Choose wisely.

Traditional

+100 CP

Create inheritance and suitable inheritance ground with trials/requirements.

Paradise

+100 CP

Enter Grotto-Heaven Blue Dragon Whale at least once.

Problem? KILL!

+150 CP

Destroy a super force. Must make it cease to exist (don't have to kill all members).

Founding Ancestor

+150 CP

Create super force (clan/sect/other). Must nurture at least one immortal besides yourself.

Secluded Domain

+200 CP

Obtain and own secluded domain of heaven and earth for one month.

Supreme Inheritance

+200 CP

Obtain complete true inheritance of any venerable (Thieving Heaven's 3 refinements doesn't count, nor does perk).

Homewrecker

+300 CP

Destroy 88 True Yang building with YOUR direct involvement. Fail if destroyed without you.

Heavenly Court

+600 CP

Join Heavenly Court, loyally serve its interests. Do what's best for Heavenly Court (don't have to save Fate Gu).

David and Goliath

+150 CP

As mortal: defeat cultivator 3 ranks above OR defeat rank 6 immortal. As immortal: defeat Gu Immortal one rank above.

Eliminate Feng Jin Huang

+100 CP

Personally kill Feng Jin Huang. Fail if killed without your direct involvement.

Eliminate Dao Guardian

+100 CP

Personally kill a Dao Guardian. Fail if killed without your direct involvement.

Drawbacks

Cannot take same drawback twice. Drawbacks overwrite other character creator options.

No Spoilers

+50 CP

Cannot share Reverend Insanity contents with anyone.

Dao Monogamous

+100 CP

Other paths interfere 2x more with vital Gu path. Cannot pick with Dual Dao.

Un-undead

+100 CP

Cannot become zombie. No fail-safe. Must pay price for Light of Wisdom.

True to Your Word

+100 CP

Never break alliance agreements. Contract/alliance Dao marks never forcefully removable. Careful what you sign, insist on time limits.

Like a Mistress

+150 CP

Owned Gu worms need 3x food to be properly fed.

Halved Lifespan

+200 CP

Lifespan halved (human: 50 years). Life-extension methods only half effective.

Dao Dunce

+300 CP

Cannot increase attainment beyond what you buy in character creator.

Indivisible

+300 CP

Cannot create clones. Others cannot clone you either. May still create external wills.

Of This World

+300 CP

Soul and body are of Gu world. Only memories from Earth. Lose otherworldly soul and Dao marks.

Truthbound

+250 CP

Cannot knowingly lie. Cannot avoid answering questions (growing debilitating pain until answered). May be misleading/deceptive.

Defy Reality

+250 CP

Cannot knowingly tell truth. With Truthbound: never speak/write/use Gu for words (no pain for lying). Use pictures/expressions/gestures.

Clichéd Daoist

+100 CP

Run into xianxia literary conventions (often subverted). Glance at jade beauty? Courting death! Ready for battle in restaurants.

Enemy - Fang Yuan

+100 CP (Second timeline only)

Fang Yuan knows your powers/exploits, plans to exploit you. Has venerable support. Complications if razing Gu Yue clan before birth (not impossible).

Enemy – Shadow Sect

+200 CP

Shadow Sect tries to kill you after drawing attention or becoming immortal. Initially indirect (Zombie Alliance/Defy), escalates if powerful or compromising plans.

Enemy – Heavenly Court

+200 CP

After becoming immortal, Heavenly Court concludes you're enemy of Heaven's Will. Wisdom path experts track you, make calculated assassinations. Quick reaction if drawing attention.

Principled Protagonist

+250 CP

Cannot take demonic actions (Gu World AND Earth view). No Geneva Convention violations. No sneak attacks.

Lone Cultivator

+250 CP

Never ally with anyone longer than 24 hours (combat or cultivation). Can live with parents/lovers if no cultivation aid given/received.

Filial Promise

+300 CP

May not attack human or variant human with intent to kill.

Character Summary